[Firebelley Games] Using Composition to Make More Scalable Games in Godot

04-02-2023

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🛑 Оригинал: youtu.be/rCu8vQrdDDI
📺 Firebelley Games — www.youtube.com/channel/UC89NzFUOsBrjRSJt4Y8s6WQ

📃 Оригинальное описание:

Ever heard the phrase "prefer composition over inheritance" but don't know what it means with respect to Godot? In this video, I cover how I use composition in my game to create content in an efficient and robust way.

📰 Sign up for my newsletter: https://firebelley.com

📖 Learn Godot with my Udemy course: https://www.udemy.com/course/create-a-complete-2d-platformer-in-the-godot-engine/?referralCode=A2180102813715F70D75

🎮 Pick up one of my games:
https://store.steampowered.com/search/?sort_by=_ASC&developer=Firebelley
https://store.steampowered.com/app/1330940/Sword_Slinger/
https://firebelley.itch.io/sword-slinger

➡️ Follow me on Twitter: https://twitter.com/firebelley
➡️ Steam: https://store.steampowered.com/search/?developer=Firebelley
➡️ Itch.io: https://firebelley.itch.io/

#Godot #gamedev
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