[Prickly Pear] This Is Such A Big Joke.
05-02-2023
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🎯 Загружено автоматически через бота: vk.com/uploadervideo
🛑 Оригинал: youtu.be/hzmQY98HlJM
📺 Prickly Pear — www.youtube.com/channel/UCqajgHEnSZCxf7Gko6-J80Q
📃 Оригинальное описание:
0:00 The "Point" of 3000GT Supra
0:12 NOT the point of 3000GT Supra
1:15 The Car Whose Whole Point Has Been Ignored by AR Devs
1:38 What F1 Could Actually Do IRL
1:47 What It Does In AR
I know. This is a game. Which has just started to take itself less seriously than it has been, mind you.
I know. Part of the fun playing this sort of game comes from doing whatever you want on a car that you would normally never come close to owning in you whole life; subverting the expectations given to a platform and doing something unusual.
I presume that's why the AR's 3000GT, whose original point was advanced aero, lighter bodywork plus suspension, and NOT the top speed or 2JZ's scary potential for raw unhinged power, was given this much power and acceleration.
But what is also relevant, is that it literally takes no effort whatsoever to get this acceleration and power.
Real car junkies, especially during the time when 3000gt came out, had to work hard and sometimes risk their lives or the test drivers' to make their cars to even reach 300km/h. This ordeal has been well documented on tape.
The cars would get unstable, explode their engines, or even flip. That's why the 300 was the legendary magic number for many car junkies.
In the game: yes you can get 300kph easily, but that power and speed is only confined to the limits the devs let you have, and crucially you don't feel any danger and excitement because the car will remain glued to the ground.
In the case of 3000GT as well: 399km/h is possible with just power upgrade and lengthening of final drive.
This leads to the next car in the video: the Mclaren F1. The supercar whose purpose was to break the limits of physical world known to the engineers at the time. Misrepresented and criminally underpowered for some reason.
It did 0-400m in 11.045 seconds and 0-1000m in 19.548 at 276km/h in a somewhat damp weather at Yatabe, and managed to reach 330km/h before the driver had to chicken out because it wasn't his car.
Top speed measured on different occasions were somewhere from 370km/h to 391km/h, depending on who was measuring and different conditons like wind.
The whole point and purpose of this car was to go like a bullet. It was designed to do what no car could do at the time.
But AR's Mclaren F1 doesn't do any of that. It just barely reaches the 330km/h on the Nurburgring straight going the wrong way, which the real F1 managed to reach with half the distance used.
It can't even reach 360km/h in any of the tracks. 0-100kph time of AR's F1 is that of any run of the mill average sportscars that companies are shitting out these days-pathetic.
And it's jot just the F1. A whole host of supercars and sportscars have their performances misrepresented in this game. Acura NSX, Merc SLS, Dodge Challenger, Nissan GTRs, the lot.
But Mclaren F1 is the worst because they don't allow you to modify the power performances at all. It's just rubbing salt into a wound.
What is the point of underpowering and downgrading the cars whose purpose is to go faster than others, and which people have poured so much money, coins, and maybe time into getting one?
Yes it's "funny" to beat a supercar with your garage tuned Supra, but is it really? When all you've done is gather some credits by driving around 3d rendered tracks and buying the parts which magically gives you the speed?
Is it really what you want, AR devs? Honestly. Go fk off and do research more properly.
On that note, here's a linke to a drag race between Mclaren F1 and a heavily tuned, 300kph capable Supra, filmed back in 1994:
https://youtu.be/pOD6UCJHP2E
#assolutoracing
#ToyotaSupra
#mclarenF1
🛑 Оригинал: youtu.be/hzmQY98HlJM
📺 Prickly Pear — www.youtube.com/channel/UCqajgHEnSZCxf7Gko6-J80Q
📃 Оригинальное описание:
0:00 The "Point" of 3000GT Supra
0:12 NOT the point of 3000GT Supra
1:15 The Car Whose Whole Point Has Been Ignored by AR Devs
1:38 What F1 Could Actually Do IRL
1:47 What It Does In AR
I know. This is a game. Which has just started to take itself less seriously than it has been, mind you.
I know. Part of the fun playing this sort of game comes from doing whatever you want on a car that you would normally never come close to owning in you whole life; subverting the expectations given to a platform and doing something unusual.
I presume that's why the AR's 3000GT, whose original point was advanced aero, lighter bodywork plus suspension, and NOT the top speed or 2JZ's scary potential for raw unhinged power, was given this much power and acceleration.
But what is also relevant, is that it literally takes no effort whatsoever to get this acceleration and power.
Real car junkies, especially during the time when 3000gt came out, had to work hard and sometimes risk their lives or the test drivers' to make their cars to even reach 300km/h. This ordeal has been well documented on tape.
The cars would get unstable, explode their engines, or even flip. That's why the 300 was the legendary magic number for many car junkies.
In the game: yes you can get 300kph easily, but that power and speed is only confined to the limits the devs let you have, and crucially you don't feel any danger and excitement because the car will remain glued to the ground.
In the case of 3000GT as well: 399km/h is possible with just power upgrade and lengthening of final drive.
This leads to the next car in the video: the Mclaren F1. The supercar whose purpose was to break the limits of physical world known to the engineers at the time. Misrepresented and criminally underpowered for some reason.
It did 0-400m in 11.045 seconds and 0-1000m in 19.548 at 276km/h in a somewhat damp weather at Yatabe, and managed to reach 330km/h before the driver had to chicken out because it wasn't his car.
Top speed measured on different occasions were somewhere from 370km/h to 391km/h, depending on who was measuring and different conditons like wind.
The whole point and purpose of this car was to go like a bullet. It was designed to do what no car could do at the time.
But AR's Mclaren F1 doesn't do any of that. It just barely reaches the 330km/h on the Nurburgring straight going the wrong way, which the real F1 managed to reach with half the distance used.
It can't even reach 360km/h in any of the tracks. 0-100kph time of AR's F1 is that of any run of the mill average sportscars that companies are shitting out these days-pathetic.
And it's jot just the F1. A whole host of supercars and sportscars have their performances misrepresented in this game. Acura NSX, Merc SLS, Dodge Challenger, Nissan GTRs, the lot.
But Mclaren F1 is the worst because they don't allow you to modify the power performances at all. It's just rubbing salt into a wound.
What is the point of underpowering and downgrading the cars whose purpose is to go faster than others, and which people have poured so much money, coins, and maybe time into getting one?
Yes it's "funny" to beat a supercar with your garage tuned Supra, but is it really? When all you've done is gather some credits by driving around 3d rendered tracks and buying the parts which magically gives you the speed?
Is it really what you want, AR devs? Honestly. Go fk off and do research more properly.
On that note, here's a linke to a drag race between Mclaren F1 and a heavily tuned, 300kph capable Supra, filmed back in 1994:
https://youtu.be/pOD6UCJHP2E
#assolutoracing
#ToyotaSupra
#mclarenF1
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